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AI Insights · Timothy · April 2022

Top 5 3D Cartoon Games in the Netherlands: Q1 2022 Performance

In Q1 2022, the top 5 3D cartoon games in the Netherlands showed varied performance trends in weekly revenue, downloads, and active users. Sensor Tower provides detailed insights into these metrics.

Top 5 3D Cartoon Games in the Netherlands: Q1 2022 Performance

In the first quarter of 2022, the top 5 3D cartoon games in the Netherlands displayed varied performance trends across weekly revenue, downloads, and active users. Here is a detailed look at the performance of these games based on data from Sensor Tower.

Gardenscapes from Playrix experienced fluctuations in weekly revenue, peaking at around $140K in the first week of January before gradually declining to approximately $106K by the end of March. Weekly downloads saw a peak of 3.5K in early January, then settled to around 2.8K by the end of the quarter. The game maintained a relatively stable number of weekly active users, starting at 109.5K and ending at 89.1K.

Pokémon GO by Niantic, Inc. showed a peak in weekly revenue at $195K in the week of February 21, followed by a decline to $41.4K by the end of March. Weekly downloads were relatively stable, ranging from 4.4K to 7.2K. The game maintained a large number of weekly active users, starting at 431K and ending at 410K.

Homescapes, another title from Playrix, had weekly revenue peaking at approximately $88K in late December, then fluctuating before ending at around $61K by the end of March. Weekly downloads showed a peak of 9.1K in late January, later stabilizing to around 5.3K. The game saw a significant number of weekly active users, starting at 133.8K and ending at 119K.

Brawl Stars from Supercell experienced a notable peak in weekly revenue at around $123K in mid-January, then fluctuated to around $60K by the end of March. Weekly downloads showed some variability, peaking at 10.9K in late December and averaging around 7K to 9K throughout the quarter. Weekly active users remained relatively stable, starting at 337.9K and ending at 283.1K.

Clash Royale, also by Supercell, saw a peak in weekly revenue at approximately $128K in early January, followed by fluctuations and ending at about $70K by the end of March. Weekly downloads ranged from 5.7K to 9.3K, with a peak in late March. The game maintained a high number of weekly active users, starting at 985K and ending at 957.8K.

These insights provide a comprehensive view of the performance trends for the top 5 3D cartoon games in the Netherlands for Q1 2022. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022